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Dirk
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Verfasst: Do 14. Jan 2010, 09:54 |
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Registriert: Mi 13. Jan 2010, 12:11 Beiträge: 4073 Wohnort: Marburg
Spielsysteme: 40k: Chaos Dämonen (2500 Pts) Angels Vermillion (3000 Pts) Tyraniden (3000 Pts) Eldar (1850 Pts) Freebooters Fate: Imperiale Armada (750 pts)
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Neue Infos zu den Blood Angel - gefunden auf warhammer40k.net -
background: very baroque feeling and images, think of Phantom of the Opera history of Blood Angels in full, four succession chapters on one page each in the end of m41 curse stronger than before, Mephiston is the only hope Mephiston is the focus of the book, 2 pages of story Scouts more savage, barbaric, hardly restrained reference to space hulk campaign fantastic story of Dante and 200 jump pack marines descending on demon world
plastic boxes: Blood Angel Assault Squad Honour Guard Land Raider Tantalus
metal boxes: Techmarine Victor and Servitor Unholt Exalted Assault Squad Death company Blood Angel Scouts
blisters: Lord of Death Commander Dante Sanguine Priest Faustus
Rules: army wide special rule: Furious Charge 9 Unique Characters, 7 Blood Angels, 3 variants of Tycho Mephiston over 300 points! cybots: cheaper Furioso AV 13, normal: fast attack, venerable: elites Scouts: fleet of foot, without sergeant: rage Assault Squad: troops Tactical Squad sergeant: Devastor weapons twin-linked if fired at targets in proximity to auspex Honour Guard and veterans one entry, lots of options, may assault after deepstrike new fast attack with wings, S5 weapons, stormbolters an fall back death company fully optional, not bound by number of squads Devastor: lascannon cheaper than space wolves new Land Raider with lots of assault cannons
HQ: (from BunBun @ warseer Dante- As is now but axe will be +1S. Can take an honor guard assault squad. Lemartes- Can restrain the Death company. Corbulo- Will allow unit he joins to be Fearless and Feel no Pain. Grail counts as a holy relic. Moriar- Death Company Venerable Furioso Dreadnought. Nearly duble the number of attacks of a normal dreadnought. Tycho- Gives preferred enemy against Orks. Sergeant special character- No details as yet. (end BunBun) Captain (unlocks and honor guard (conjecture); unlocks troop bikers per SM dex (conjecture). SC's etc. (Conjecture, some kind of character that enhances flamers; makes dreads scoring, etc.)
ELITE Veterans/Honor Guard (rumored elsewhere from biglou) SC dread w/1-3 bodyguard of other dreads (deathco), takes up a heavy slot too. Terminators that are esp. good at teleports (noted in press release text) Venerable (Venerable Furioso) Scouts? (might end up in Troops or FA; they're fleet, which is interesting. Techpriest (incl. special one ordered. Conjecture: the SC will Bless vehicles to move as fast, or else move fast with him in them.)
TROOPS Assault Squad, some # of free p'pistols and two Assault weapons. conjecture: Storm shield option for sgt. Tacsquad with Auspex sgt, supercharged rhinos. (conjecture: one Tac can take an LR dedicated; would allow LR's on field given crowding in HS. They want us to buy the special LR pretty bad, right?) Conjecture: Cheaper upgrade on Razorback to Heavy flamers/assault cannon. Scouts? (with a box set on release this is going to have some push to it, don't know if it will be an abundance or a quality push).
FA Squad with wings (exalted assault sqad) (likely vampire angel aesthetic) will DS, Storm Bolters, S5 sword (frost axe analogue). (conjecture: likely to have an invulnerable save). Land Speeder Storm with (at least) fluff on scouts riding to hackzone in it. Possible rule allowing scouts to disembark/assault on turn of landing (I believe that Codex marines can't?). Conjecture: Possible ability to squad up LSS's. Possible rule allowing cerebus launcher to affect other nearby squads. Furioso Dread, has fleet, maybe hellhound template projection ability (or upgrade to it). (possibility of Baal pred here when unlocked by a character) Scout bikers with a (conjectural) heavy flamer option. Bikers with a Heavy flamer option, maybe an attack bike with some kind of large template weapon. The rumored flying vehicle. I'm very incredulous that this will show up personally, but if it does I call a 'baby thawk' that'll transport tac squads (perhaps only 5/6 models) and have weaponry along the lines of 2 MLs and TLAC. Will definitely have the iconic D-Day landing craft meme-ramp if it does.
HSUPP Fancy Land Raider (with assault cannons?) Fancy Devastators with cheap LC, (CONJECTURE) maybe ability to shoot from moving rhino. Ironclad Dread (with the push for dreads this will land here, perhaps with an option for a hellhound weapon) Baal Pred, possibly with new sponson options or POMS. Possibility of swapping turret w/Assault cannons for a hellhound weapon.
Oh jaaaa, ich hab mir so gewünscht, dass sie alle rasender Angriff kriegen :D
Und es gibt was Storymäßig zu den Angels Vermillion hoffe ich - und 9 besondere Chars, davon 7 Blood Angels? Sollte ich so viel Glück haben...=? :D
Das die Laserkanonen bei den Devastoren billiger sind, kommt mir auch recht, wo ich gerade den Laserkanonentrupp bemale! Wenn die noch aus dem fahrenden Rhino schießen können, um so besser. Ist dann wie ein Predator, der nicht kaputt ist, wenn der Panzer zerschossen wird :D Und Land Raider mit jeeeede Menge Assault Cannons? ICH WILL IIIIHN!!! Dieser geflügelte Veteranensturmtrupp klingt auch nett.
... Mann, wie gut klingt "Land Raider Tantalus" ^^
_________________ "I'd faced the servants of the Great Enemy more often than I cared to contemplate, and in my experience it was never wise to underestimate them. Particularly a ten thousand year old madman, who'd been marinating himself in the raw stuff of Chaos for most of that time." - Ciaphas Cain
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Verfasst: Do 14. Jan 2010, 09:54 |
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FuSs
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Verfasst: Do 14. Jan 2010, 10:44 |
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Registriert: Fr 22. Aug 2008, 06:20 Beiträge: 454
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Klingt schon mal sehr gut alles. Bin nur gespannt was ich dann alles an neuen Modellen brauche. Hoffentlich nicht so schlimm wie bei den Tyraniden. MisterA müsste z.B. fast seine ganze Tyranidenarmee ersetzen um noch tunierfähig zu sein.
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Das_Grauen
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Verfasst: Do 14. Jan 2010, 19:46 |
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Registriert: Do 14. Aug 2008, 21:11 Beiträge: 712
Spielsysteme: 40KArmeen: - Chaos Space Marines - Space Marines
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Hab ich nichtmal mit irgendwem hier über nen Gatling-Raider philosophiert...? Der Crusader. Mit Sturmkanonen statt Boltern in den Kuppeln. Selbstredend synchronisiert. Bin mal gespannt wie die im Vergleich zu den Hunden abschneiden werden, die Guten, finde die BA sind einer der stilvollsten Orden bei 40k. Was ich nicht hoffe ja mal nicht das irgendein billig-Laser-Trupp aus nem fahrenden Rhino ballern wird, das wäre abartig. O.o Und echte "Flügel" haben verdammt nochmal nur Chaoten, ich verliere hier den letzten Rest meiner Identität!!!
_________________ "Die Götterdämmerung muss fliegen"
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Verfasst: Do 14. Jan 2010, 22:51 |
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Registriert: Di 12. Aug 2008, 08:05 Beiträge: 4908
Spielsysteme: Chaos Space Marines Imperiale Armee Orks
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ja... wir haben drüber nachgedacht, über den Gatling Raider. Und auch über die Sturmtruppen mit echten Flügeln hab ich schon nachgedacht, eigentlich wegen dem Style. Naja. GW hat wohl Spione in Gießen
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Dirk
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Verfasst: Fr 15. Jan 2010, 11:58 |
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Registriert: Mi 13. Jan 2010, 12:11 Beiträge: 4073 Wohnort: Marburg
Spielsysteme: 40k: Chaos Dämonen (2500 Pts) Angels Vermillion (3000 Pts) Tyraniden (3000 Pts) Eldar (1850 Pts) Freebooters Fate: Imperiale Armada (750 pts)
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Ich bin mir auch nicht sicher, ob das mit den echten Flügeln richtig verstanden wird oder ob die bloß stilisierte Flügel als Sprungmodule haben werden. Aber eins steht fest: Alle anderen Space Marines, die in Zukunft noch von sich behaupten, die Engel des Todes zu sein, lügen :D Ich bin gespannt auf die neue Todeskompanie, die neuen Modelle werden zwar auch wieder aus Zinn sein, aber vielleicht sind es diesmal endlich richtig fiese Typen, nicht bloß Servorüstungen mit ein bisschen Blood Angel Insignia und ein paar X-en drauf ^^ Ich bin ja beim LR Tantalus schwer für synchro Sturmkanonen in den Seitenkuppeln und oben drauf, das fänd ich sehr angenehm!
_________________ "I'd faced the servants of the Great Enemy more often than I cared to contemplate, and in my experience it was never wise to underestimate them. Particularly a ten thousand year old madman, who'd been marinating himself in the raw stuff of Chaos for most of that time." - Ciaphas Cain
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MisterA
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Verfasst: Fr 15. Jan 2010, 13:01 |
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Registriert: Fr 15. Aug 2008, 15:56 Beiträge: 2283 Wohnort: Wetter
Spielsysteme: WH40K: - Space Wolves - Imperial Guards - Space Marines - Tyranids Freebooters Fate - Bruderschaft
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Ich habe jetzt gehört, dass es kein Land RAIDER Tantalus ist sondern ein LandER Tantalus sein wird.
_________________ Search engines are for lazy computer users who don't have the fortitude to type random URLs until they find what they're looking for.
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Dirk
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Verfasst: Fr 15. Jan 2010, 13:08 |
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Registriert: Mi 13. Jan 2010, 12:11 Beiträge: 4073 Wohnort: Marburg
Spielsysteme: 40k: Chaos Dämonen (2500 Pts) Angels Vermillion (3000 Pts) Tyraniden (3000 Pts) Eldar (1850 Pts) Freebooters Fate: Imperiale Armada (750 pts)
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Jau, hab ich auch gelesen. Also quasi ein Mini-Thunderhawk :D
_________________ "I'd faced the servants of the Great Enemy more often than I cared to contemplate, and in my experience it was never wise to underestimate them. Particularly a ten thousand year old madman, who'd been marinating himself in the raw stuff of Chaos for most of that time." - Ciaphas Cain
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Morten
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Verfasst: Fr 15. Jan 2010, 13:33 |
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Registriert: Di 12. Aug 2008, 08:05 Beiträge: 4908
Spielsysteme: Chaos Space Marines Imperiale Armee Orks
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auch ok. Mehr Flugzeuge braucht das 40k Universum auf normalen Spieltischen...
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Mäxiko
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Verfasst: Fr 15. Jan 2010, 23:10 |
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Registriert: Mo 13. Okt 2008, 10:07 Beiträge: 1765
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RULES:
Victor and Unholt: An HQ monstrous creature: 1/1/6/4/4/3/4/10/4+, with a Techmarine handler & big assault gun.
Angels Sanguine Chapter Master Toledo: Rage and Fleet instead of Combat Tactics and Blood Rage.
Flesh Tearers Chapter Master Seth: Is in...
Sanguinary High Priest HQ: unit has: W:2 and grants a Rage (Blood Rage??) radius.
Captain Erasmus Tycho: 3+ Dodge save, Pride special rule and no Blood Rage.
Up to 8 Dreadnoughts: (2 Named HQ dreads if you play a mix of Flesh Tearers/Blood Angels), 6 normal FOC dreads possible.
Tantalus Lander: 2 Twin Linked Assault Cannons, TL Plasmagun.
Guards of the Tower of Amareo: Jump Troops with high I, WS,BS and "Exalted Blades"( Frost axe rules)
Rhinos are fast: with a "severe damage table"
New Baal Predator and Venerable dreadnought: with twin close combat weapon options.
Death Company: lose rending, retain Feel No Pain, Furious Charge, and continue the effects of Furious Charge if they win combat!
MINIS:
Exalted Assault Squad: Winged jump packs, rapier-like blades, wrist-mounted stormbolters, masks.
Blood Angels Scouts: Scouts, but very post-apocalyptic feeling - like Fallout or Mad Max - chains, close combat weapons, the complete opposite to the generic neat vanilla scouts.
Blood Angel Assault Squad: Assault marines with Blood Angel regalia. (possible Melta pistol bits seen here).
Twin Death Company releases: Two boxes with jump packs, one black armor, one red armor, bareheaded, banner, storm shields.
Tantalus Lander: kind of flying droppod with wings, land raider front, assault cannons under fuselage
Victor and Unholt: basic Techmarine and a new creature: a Tech-Hulk stitched together from a bunch of techno gear (right arm is a four barreled cannon)
Venerable Dreadnought
Predator (with Baal variant parts)
von Bols
_________________ "Do the Swamp! Everybody stand up. Clap, slap, jump to he bumptybump!"
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Das_Grauen
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Verfasst: Fr 15. Jan 2010, 23:43 |
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Registriert: Do 14. Aug 2008, 21:11 Beiträge: 712
Spielsysteme: 40KArmeen: - Chaos Space Marines - Space Marines
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Ein fliegender Transporter mit zwei Synchro-Stukas und Front 14 (So verstehe ich "Land Raider front")? Wohl eher nicht
_________________ "Die Götterdämmerung muss fliegen"
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FuSs
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Verfasst: Sa 16. Jan 2010, 08:55 |
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Registriert: Fr 22. Aug 2008, 06:20 Beiträge: 454
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Damit ist wohl eher der visuelle Aspekt gemeint (Sturmrampe usw.) Warseer Forum hat geschrieben: QUOTE so is the Tantalus Lander definitely there? and what rules do you know about
fast, skimmer, 13/11/10, no scout!, deep strike, transport, Jump Troops may assault after disembarking, dangerous terrain test
QUOTE Linksys, the information you've provided is great. If there's more fluff you can pump out to us that'd be great, regarding the Chapter as a whole or about each Chapter Master.
There are only three Chapter Masters: Toledo, Seth and Dante. Seth and Dante are relly straight forward. Dante is a Sanguinian, Seth a Faustian. Toledo is also a Sanguinian, a very strict, unforgiving and solemn man. Tries to push his chapter to adhere the Codex Astartes. Is tasked with maintaining the Exalted and therefore most of them are from his chapter.
QUOTE The exalted seem interesting models, but I'd have to re-model them with beakies to fit them in my army, that's possibly gonna get costly. Only the Honour Guard and no further Veteran options ? I surely hope that the RAS get to wield melta guns or I'm hot out of luck with all my models and will end up not being able to field half my mini's.
There is a picture of an Honour Guard with melter and one with flamer.
New fluff: There are two scouts units. Blood Angel Scouts and Scout Initiates. The Initiates are vanilla scouts (with bolters in the art, with sniper and shotgun in the photos). They have a special rule wich makes them scoring. The BA Scouts are like the old metal scouts, really disorganized, with injectors and so on. They look really mean. Fleet of foot for them. The story is, that the Blood Angel Scouts are pretty fresh recruits from the dystopian world Baal. The blood rituals exaggerate their natural savage behaviour even further. Some are even driven into a blood frenzy. Few survive this initiation procedure and are tasked with more sophisticated missions than messing up the enemy lines in a big brawl. There is no Cloak in the wargear or Scout section!
QUOTE Seems odd that two of the new characters have no jump packs. So this means we'll still have to start creating generic HQ options if we want them jumping around with the rest of our armies ? Maybe there is an option in the armylist. But even without there are enough Jump Troops for everyone in the codex.
4 Jump Pack entries: Honour Guard Death Company Exalted Assault Squad
And for the Dreadnougt entries even more options: Moriar (venerable Death Company dread) Absolutus (double saw masscre, but no model) Venerable Dreadnougt (FW one in the color section) Dreadnougt (Death Company special rule: ignores shaken and stunned results) Furioso
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Dirk
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Verfasst: Sa 16. Jan 2010, 12:01 |
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Registriert: Mi 13. Jan 2010, 12:11 Beiträge: 4073 Wohnort: Marburg
Spielsysteme: 40k: Chaos Dämonen (2500 Pts) Angels Vermillion (3000 Pts) Tyraniden (3000 Pts) Eldar (1850 Pts) Freebooters Fate: Imperiale Armada (750 pts)
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Ich will sowas von April haben :D
_________________ "I'd faced the servants of the Great Enemy more often than I cared to contemplate, and in my experience it was never wise to underestimate them. Particularly a ten thousand year old madman, who'd been marinating himself in the raw stuff of Chaos for most of that time." - Ciaphas Cain
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Das_Grauen
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Verfasst: Sa 16. Jan 2010, 13:40 |
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Registriert: Do 14. Aug 2008, 21:11 Beiträge: 712
Spielsysteme: 40KArmeen: - Chaos Space Marines - Space Marines
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Front 13 fast Skimmer!!! *rennt kreischend im Kreis und versteckt sich hinter Morten* Im Namen der dunklen Götter, die Servo-Orks kommen!
_________________ "Die Götterdämmerung muss fliegen"
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Mäxiko
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Verfasst: Mi 20. Jan 2010, 18:42 |
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Registriert: Mo 13. Okt 2008, 10:07 Beiträge: 1765
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Force Organization Chart Blood Angel FOC is divergant from the Ultramarine one: -Dreadnoughts are heavy support. -Furioso Dreads with droppods are fast attack. -Twin scout entries are both elites, but one is scoring. -Only dedicated ground transport is the Rhino (Razorbacks are out) -Assault Squad and Tactical Squad are troops. -Honour Guard can be troops if fielded with Dante. -Jump pack units are in every FOC category except heavy support and HQ: --Assault Squad - troops --Honour Guard - elites --Exalted - fast attack
Death Company is 0-1 and doesn't need a slot in the FOC
Units Rules Tantalus Lander is a dedicated transport for everything in the army except tanks, Land Speeders and Exalted. Its weaponry is: 2 twin-linked assault cannons, 1 twin-linked special weapon.
Land Raider: Redeemer, Crusader and Standard
Terminator sergeants can get close combat wargear. There is a Terminator upgrade to allow shooting in an enemy phase.
Exalted: 4/4/4(5)/4/1/5/1+1/10/3+, jump troops, hit & run, furious charge, no red fury/combat tactics, power armor, stormbolter, power weapon, bolt pistol, no options, no transports.
Quite angelic: masterfully crafted slim armor, jump packs, mechanical wings, masks, long hair.
Named Characters Erasmus: Furious charge, digital weapons (rending), master crafted combi melta: 18" S:8 AP:1 Assault 1, melta, reroll to hit, 4+ ward save, can chose one set of special rules: -squad ignores red fury -red fury and preferred enemy -rage and feel no pain
Mephiston: 7/7/5/5/3/7/4/10/2+, FnP, Fearless, Eternal Warrior, Fleet, 2 psychic powers per turn. More potent versions of Might of heroes, Transfixing Gaze and Blood Stasis powers:
The gun of Victor's servitor is 36" S:6 AP:6 Assault6
Psychic Powers Quickening: Infantry moves as beasts, jump troops and walkers gain fleet. Blood Stasis: 5" vortex of blood in base contact. Enemy models count as being in difficult terrain, and suffer one wound if they try to move and any of the distance dice shows a 1, Mephiston: can cast it in close combat centered on himself, and enemies attacking with a 1 suffer a wound. Might of Heroes: one model in squad gets +D3 attacks, Mephiston: can cast it on himself. Primarchs Grace: Squad may reroll dangerous terrain tests. Transfixing Gaze: Target model must take a leadership roll off or not able to attack librarian, Mephiston: not able to attack any model. Living Darkness: A template which blocks line of sight.
Fluff Background: mainly Blood Angels and 4 successor chapters with one page each: -Blood Consuls -Angels Sanguine -Flesh Tearers -Angels Vermillion
Quelle: Bols
Wie geil sind bitte die Psikräfte?!
*Will nen neuen Eldarcodex*
_________________ "Do the Swamp! Everybody stand up. Clap, slap, jump to he bumptybump!"
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Heretic
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Verfasst: Mi 20. Jan 2010, 20:19 |
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Registriert: So 26. Apr 2009, 22:10 Beiträge: 75 Wohnort: Gießen / Aura
Spielsysteme: WH40K - rusty Necrons
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nunja damit ist das mit den necrons wohl auf 2020 vertagt
_________________ Cremate haereticum Purgate impurum Exanimate mutandum Ceterum censeo plus sanguinem esse profundendum
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FuSs
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Verfasst: Mi 20. Jan 2010, 20:35 |
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Registriert: Fr 22. Aug 2008, 06:20 Beiträge: 454
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Frage mich wie groß das Living Darkness Template sein wird. Ansonsten finde ich die Psikräfte gut aber nicht Game-breaking wie z.B. Jaws. Wobei Quickening schon viel Potential hat. Immerhin schafft man mit Quickening und einem Land Raider einen satten 12+2+base+D6+12 inch charge in der ersten Runde.
Sieht ganz nach Orks in gut aus und da sie auch noch rote Rüstungen haben sind sie alle viel schneller. Gefällt mir :)
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Dirk
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Verfasst: Mi 20. Jan 2010, 23:33 |
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Registriert: Mi 13. Jan 2010, 12:11 Beiträge: 4073 Wohnort: Marburg
Spielsysteme: 40k: Chaos Dämonen (2500 Pts) Angels Vermillion (3000 Pts) Tyraniden (3000 Pts) Eldar (1850 Pts) Freebooters Fate: Imperiale Armada (750 pts)
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Juhuu, Fluff zu den Angels Vermillion!!!
Und ich muss noch bis April warten :'(
_________________ "I'd faced the servants of the Great Enemy more often than I cared to contemplate, and in my experience it was never wise to underestimate them. Particularly a ten thousand year old madman, who'd been marinating himself in the raw stuff of Chaos for most of that time." - Ciaphas Cain
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Das_Grauen
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Verfasst: Do 21. Jan 2010, 01:11 |
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Registriert: Do 14. Aug 2008, 21:11 Beiträge: 712
Spielsysteme: 40KArmeen: - Chaos Space Marines - Space Marines
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Ich hab ja gesagt, das werden Servo-Orks... ich bin mal echt gespannt was das wird...
_________________ "Die Götterdämmerung muss fliegen"
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WhiteRaven
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Verfasst: Do 21. Jan 2010, 01:20 |
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Registriert: Mi 13. Aug 2008, 00:31 Beiträge: 1533
Spielsysteme: wh40k (necrons, tau, blood angels) mortheim (skaven) magic (alle farben in verschiedenen kombinationen)
Mitgliedschaft: Team Raven
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klingt gut, mal schauen wieviel davon wirklich im codex steht aber ich wuerd ihn gerne jez schon bestellen ;)
_________________ Glaubenskrieg ist...
...wenn erwachsene Männer sich streiten wer den tolleren imaginären Freund hat.
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Dirk
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Verfasst: Di 9. Mär 2010, 12:47 |
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Registriert: Mi 13. Jan 2010, 12:11 Beiträge: 4073 Wohnort: Marburg
Spielsysteme: 40k: Chaos Dämonen (2500 Pts) Angels Vermillion (3000 Pts) Tyraniden (3000 Pts) Eldar (1850 Pts) Freebooters Fate: Imperiale Armada (750 pts)
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Soooo - Neuer Bloodie Codex ist vorbestellt. Und der Baal Predator. Und die Todeskompanie. Und die Sanguinische Garde. Uuuuund der Sanguinor persönlich 3. April wird so meeeeega gut
_________________ "I'd faced the servants of the Great Enemy more often than I cared to contemplate, and in my experience it was never wise to underestimate them. Particularly a ten thousand year old madman, who'd been marinating himself in the raw stuff of Chaos for most of that time." - Ciaphas Cain
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