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derd11
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Verfasst: Mo 9. Mär 2009, 23:44 |
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Registriert: Fr 8. Aug 2008, 16:24 Beiträge: 2245 Wohnort: Butzbach
Spielsysteme: Poker, D&D 4E
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_________________ "It's Better To Burn Out Than To Fade Away..."
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Anzeige
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Verfasst: Mo 9. Mär 2009, 23:44 |
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Morten
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Verfasst: Mo 9. Mär 2009, 23:50 |
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Registriert: Di 12. Aug 2008, 08:05 Beiträge: 4908
Spielsysteme: Chaos Space Marines Imperiale Armee Orks
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ich werd grad ein bisschen geil ...
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Captain Lecur
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Verfasst: Di 10. Mär 2009, 01:59 |
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Registriert: Mo 29. Sep 2008, 23:12 Beiträge: 224 Wohnort: Driedorf
Spielsysteme: 40k: Space Marines, Imperiale Armee Warmachine: Cryx TCG: Magic (Schwarz) L5R: Drache und Kranich
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ich hoffe die psyker taugen im neuen codex was ich find die alten modelle der psyker besser gerade diese aaaah kopfschmerz kerle...
_________________ Für manche ist es ein Galgen, für mich das grösste Windspiel der Welt.
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Abhorthewitch
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Verfasst: Di 10. Mär 2009, 14:41 |
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Registriert: Do 14. Aug 2008, 22:12 Beiträge: 210 Wohnort: Düsseldorf
Spielsysteme: WHFB: Chaos, Imperium WH40k: Dark Angels, Space Marines
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der commando mit dem bolter und fernglas sieht mal arsch-cool aus :)
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derd11
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Verfasst: So 15. Mär 2009, 12:51 |
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Registriert: Fr 8. Aug 2008, 16:24 Beiträge: 2245 Wohnort: Butzbach
Spielsysteme: Poker, D&D 4E
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Hier das Refenzblatt: Dateianhang: IG_French_Summary.jpg
_________________ "It's Better To Burn Out Than To Fade Away..."
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derd11
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Verfasst: Mi 18. Mär 2009, 22:32 |
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Registriert: Fr 8. Aug 2008, 16:24 Beiträge: 2245 Wohnort: Butzbach
Spielsysteme: Poker, D&D 4E
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Zum Release der Imperialen Armee im Mai gibt es nicht nur neue Boxen sondern auch überarbeitete Boxen. Zu diesen gehören die beiden Infanterie Boxen der Cadianer und Catachaner, welche von 20 auf 10 reduziert werden.
wysiwyg image
Aus den neuen 10er Boxen können normale Infanterie Trupps und auch ungewöhnlichere Truppen für Veteranen oder Straftrupps gebaut werden. Welche Bitz dafür dabei liegen ist allerdings unklar. Die überarbeitete Box beeinhaltet wie bereits beschrieben einen kompletten Trupp, samt Optionen für Flammenwerfer, Granatwerfer, Vox-Caster und Sergeant. Dies gilt für Cadianer und Catachaner.Ob der Waffenteamgußrahmen beiliegen wird oder neu in den Gußrahmen integriert wird, ist zur Zeit nicht bekannt.
Zu den Streitmachtboxen gibt es folgendes zu sagen:
Cadianische Streitmacht - Kommandotrupp, 20 Stosstruppen, 3 Waffenteams, 1 Sentinel. Unterschied zur alten ist der Wegfall des Leman Russ und dafür ein Sentinel sowie Kommandotrupp dabei. Also im Punkt Warenwert -35 EUR für den Leman Russ, + 45 EUR für Sentinel und Kommandotrupp.
Catachanische Streitmacht - Kommandotrupp, 20 Dschungelkämpfer, 3 Waffenteams, 1 Sentinel. Unterschied zur alten sind 5 Infantristen weniger, die als Kommandotrupp fungiert haben und 1 Sentinel weniger. Dafür erhält man jetzt den richtigen Kommandotrupp. -27,50 EUR für Sentinel und 1/4 Infanteriebox, + 20 EUR für Kommandotrupp.
Bei der Ersparnis erhält man jeweils den Sentinel geschenkt (20 EUR + 30 EUR + 30 EUR + 20 EUR = 100 EUR).
Quelle: Brückenkopf
Die ersten Bilder der Verpackungen des Imperialen Releases für Mai wurden gesichtet. Gezeigt werden Kommandotrupp der Cadianer und Catachaner sowie die Valkyre.
wysiwyg image wysiwyg image wysiwyg image
Gesamtliste der Mai Releases für das Imperium sind:
* Codex: Imperiale Armee * Kommandotrupp Cadianer * Cadianische Stoßtruppen * Kommandotrupp Catachaner * Catachanische Dschungelkämpfer * Imperiale Armee: Valkyrie * Imperiale Armee: Sentinel * Imperiale Armee: Ratlings / Halblingsscharfschützen * Imperiale Armee: Primaris Psioniker * Imperiale Armee: Berater * Imperiale Armee: Lord Kommissar * Imperiale Armee: Cadianische Streitmachtbox * Imperiale Armee: Catachanische Streitmachtbox
Quelle: Brückenkopf
~Hi guys, boy has the tipline (upper right column) been buzzing of late. Here is a basic rundown of the upcoming IG codex sent to retailers to help explain the upcoming Warhammer 40k release. There are some more nice confirmations in there, after all these months of rumors and speculation.
Release Summary: The new Codex is designed around the Imperial Guard Infantry Company - a rank upon rank of soldiers supported by a huge array of armoured vehicles and battle tanks. The range is well supported with plastic box sets for two famous Imperial Guard regiments - the Catachan Jungle Fighters and Cadian Shock Troops - as well as a number of vehicles including battle tanks, troop transports and scout walkers.
The key themes of the Imperial Guard army - lots of men, lots of tanks - are highlighted in this Codex. Infantry Platoon squads can be deployed together as a single scoring unit of up to fifty men can (sic), and tanks can be chosen in squadrons of up to three vehicles: this brutal mass of bodies and armour is what the Imperial Guard is all about.
The Codex includes a number of special characters, including famous officers such as Captain Al'Rahem of the Tallarn Desert Raiders, Commander Chenkov of Valhalla and Colonel 'Iron Hand' Straken of Catachan. Each of these characters has a unique rule or set of orders that conveys the character of his home regiment. In addition, legends such as Commissar Yarrick and Ursarkar Creed are brought up to date, and new characters such as Knight Commander Pask of Cadia and the Catachan Devil Gunnery Sergeant Harker are presented.
Features & Benefits of Codex: Imperial Guard: - Reduced points costs and Infantry Platoon special rules allow Imperial Guard armies to rival even Ork and Tyranid hordes for huge units. Plastic box sets and the two Battleforce sets allow customers to build such an army quickly and conveniently.
- Chimera fighting vehicles are now the standard Transport upgrade for Imperial Guard squads, and can be chosen without need for special rules or variant army organisation: any Imperial Guard army can be fielded as Mechanised Infantry.
- Command Squads can now influence nearby Infantry Squads through the use of the orders rules. These range from allowing nearby Guardsmen an extra shot with their lasguns, benefiting from improved cover saves, or receiving a bonus to their anti-tank shooting. These rules make the Command Squads more important than ever before, and introduce a new dynamic into the Imperial Guard army.
- Tanks can be fielded in squadrons of up to three vehicles as a single choice on the Force Organisation chart, allowing players to include more than ever in their armies.
- The expanded army list includes several tank designs available from Forge World, such as the Medusa, Hydra Flak Tank and Leman Russ Vanquisher.
- This book revisits many of the Imperial themes of the Guard army, including new character types like Astropaths, Primaris Psykers and Lord Commissars. Touches like these firmly place these human soldiers in the grim darkness of the 41st Millennium."
- Leman Russ special rule: "Lumbering Behemoth" - a Leman Russ that remained stationary or moved up to 6" can fire its turret weapon in addition to any other weapons it may fire - even if the turret weapon is ordnance.
Models May 2nd -Cadian Shock Troops (box of 10 plastic guardsmen). "Can be used to build Infantry Squads and Conscript Squads, and more exotic squads such as Veteran Squads and Penal Legion squads. Repackaged box set offers an Infantry Squad in a single purchase, and includes options for flamers, grenade launchers, vox-caster and Sergeant. Vox-casters are more useful than ever before as they allow officers to re-roll the Leadership test to determine whether their orders are issued successfully or not.
-Catachan Jungle Fighters (box of 10 plastic guardsmen). Same info as above.
-Imperial Guard Command Squad (5 figure plastic box set). "79 components on sprue, including plasma gun, meltagun sniper rifle, heavy flamer, respirators, power weapon and power fist."
-Catachan Command Squad (5 figure plastic box set). "81 components on sprue, including plasma gun, meltagun, sniper rifle, heavy flamer, power weapon and power fist."
-Primaris Psyker (1 figure blister). HQ choice Psyker Lord. Lightning Arc: Assault 2D6 Strength 6 psychic attack. Nightshroud: enemy units must pass a Leadership test to shoot the Psyker or his squad.
-Imperial Guard Sentinel (1 figure box set). Can build a single Armoured Sentinel or Scout Sentinel from the Imperial Guard Codex. Armoured Sentinels have Front Armour 12, Scout Sentinels are open-topped but have the Scouts and Move Through Cover special rules. Weapon options include multi-laser, autocannon, lascannon, heavy flamer, plasma cannon, and missile launcher. Replaces all existing Sentinel box sets in range. Can be upgraded with hunter-killer missiles, searchlights, camo netting and smoke launchers.
-Imperial Guard Ratlings (5 figure blister). Abhuman snipers with Stealth and Infiltrate special rules. Characteristic snacks modelled onto bases. Sculpted by Dave Thomas.
-Imperial Guard Valkyrie (1 plastic model kit). Includes multi-laser and lascannon weapon options, multiple rocket pods and Hellstrike missiles, plus optional heavy bolter sponsons. Includes new clear plastic flying stand for Warhammer 40,000 vehicles. Can be fielded in squadrons of 1-3 Valkyrie Assault Carriers per Fast Attack choice. Transport capacity of 12 models. Grav Chute Insertion: embarked squads can deep strike over any point the Valkyrie moves over in its Movement phase, taking dangerous terrain tests as they land.
May 16 -Imperial Guard Cadian Battleforce. - Imperial Guard Cadian Command Squad, 20 Imperial Guard Cadian Shock Troops, 3 Imperial Guard Cadian Heavy Weapons Teams, 1 Imperial Guard Sentinel.
-Imperial Guard Catachan Battleforce. -Imperial Guard Catachan Command Squad, 20 Imperial Guard Catachan Jungle Fighters, 3 Imperial Guard Catachan Heavy Weapons Teams, 1 Imperial Guard Sentinel.
-Imperial Guard Regimental Advisors (3 figure blister). Includes Officer of the Fleet, Astropath and Master of Ordnance. Can be added to Imperial Guard Command Company HQ Squad. Whilst the Officer of the Fleet is alive, your opponent must subtract 1 from all his reserves rolls. Add +1 to all reserves rolls whilst the Astropath is alive. Master of Ordnance can unleash a Strength 9, AP3 Ordnance Barrage with unlimited range if he does not move.
-Imperial Guard Lord Commissar (1 figure blister). HQ choice: leader-commissar who inspires his troops by leading from the front.
~Now we know the contents of the Battleforces, and the detailed wording of the Leman Russ' Lumbering Behemoth rule; boy is it sick. And is it just me, or the description of the Valkyrie's flying base worded to make it seem that others flyers could be coming in the future? GUARDSMEN, READY, AIM, COMMENT!!!
Quelle: Bell of Lost Souls
_________________ "It's Better To Burn Out Than To Fade Away..."
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Captain Lecur
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Verfasst: Do 19. Mär 2009, 20:21 |
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Registriert: Mo 29. Sep 2008, 23:12 Beiträge: 224 Wohnort: Driedorf
Spielsysteme: 40k: Space Marines, Imperiale Armee Warmachine: Cryx TCG: Magic (Schwarz) L5R: Drache und Kranich
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_________________ Für manche ist es ein Galgen, für mich das grösste Windspiel der Welt.
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derd11
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Verfasst: Sa 21. Mär 2009, 17:19 |
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Registriert: Fr 8. Aug 2008, 16:24 Beiträge: 2245 Wohnort: Butzbach
Spielsysteme: Poker, D&D 4E
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Zitat Fast Attack: - Fast Tanks Squadron: - You may choose any of the following tanks in a 1-3 tank squadron. - Hellhound: 130 pts. Tank, fast. You can change the heavy bolter by a flamer for free or by a multi-melta by 15 pts. Extra armour 15 pts, searchlight 1 pts, heavy stubborn 10 pts, hunter-killer missile 10 pts, dozer blade 10 pts. - Banewolf: 130 pts. Tank, fast. You can change the heavy bolter by a flamer for free or by a multi-melta by 15 pts. Extra armour 15 pts, searchlight 1 pts, heavy stubborn 10 pts, hunter-killer missile 10 pts, dozer blade 10 pts. - Devil Dog: 120 pts. Tank, fast. You can change the heavy bolter by a flamer for free or by a multi-melta by 15 pts. Extra armour 15 pts, searchlight 1 pts, heavy stubborn 10 pts, hunter-killer missile 10 pts, dozer blade 10 pts.
The entire squadron can buy smoke launchers for 5 pts/mini or camo-netting for 20 pts/mini.
- Sentinel Squadron: - Scout Sentinel: 35 pts, open-topped, scouts, move through cover, multilaser. Auto-cannon 5 pts, heavy flamer 5 pts, missile launcher 10 pts, laser cannon 15 pts. Searchlight 1 pt, hunter-killer missile 10 pts, the entire squadron can buy smoke launcher for 5 pts/mini and/or camo-netting for 10 pts / mini.
- Valkyrie: 100 pts.. Armour: 12-12-10 Skimmer, fast, scout, may deep strike Equipment and weapons: extra armour, searchlight, 2 hellstrike missiles, multilaser Options: change multilaser to laser-cannon +15 pts, change hellstrike missile for 2 multiple rockets pods for +30 pts, heavy bolters for +10 pts. Can be bought in a 1-3 squadron. Transport 12 models, they have the “grav chute insertion” (deep strike from the valk)
- Vendetta: 130 pts.. Armour: 12-12-10 Skimmer, fast, scout, may deep strike Equipment and weapons: extra armour, searchlight, 3 twin-linked las-cannons Options: change 2 las-cannon for 2 hellfury missiles for free, heavy bolters for +10 pts. Can be bought in a 1-3 squadron. Transport 12 models, they have the “grav chute insertion” rule.
Heavy Support: Lemas Russ Squadron Composition:vehicle squadron composed of 1-3 Leman Russ or Leman Russ Demolishers in any combination.
- Leman Russ Battle Tank. 150 pts Hull Heavy Bolter. May change it for a lascannon for 15 pts, may have sponsons with: heavy bolters 20 pts, multi-melta 30 pts, plasma cannons 40 pts. LR may have Heavy stubborn for 10 pts, dozer blade 10 pts, h-k missile 10 pts, extra armour 15 pts. Entire squadron with camo-netting for 20 pts/model. One of the squadron tanks can be the squadron leader for 50 pts.
Same options for the next tanks:
- Leman Russ Exterminator: 150 pts. - Leman Russ Vanquiser: 155 pts. - Leman Russ Eradicator: 160 pts. - Leman Russ Demolisher: 165 pts. - Leman Russ Punisher: 180 pts. - Leman Russ Executioner: 190 pts.
Artillery Squadron, 1-3 models in a squadron. Same options as the LR’s. Can be topped for 15 pts / model, the camo-netting cost 30 pts /model.
- Basilisk: 125 pts. - Medusa: 135 pts. Can buy siege bombs for 5 pts. - Colossus: 140 pts. - Griffon: 75 pts. - Hydra: 75 pts. Camo-netting cost 20 pts for it.
The following vehicles cannot be bought in a squadron:
- Manticore: 160 pts. - Deathstrike: 160 pts.
vom Warseer.
HEADQUARTERS Chenkov -Is a Special Character Infantry Platoon commander - Can upgrade the conscript squad in his platoon to allow him to use the order ‘Send in the next wave’ for 75 points. - ‘Send in the next wave’: The squad is immediately removed and next turn comes from the table edge (like reserves) at full starting strength.
Al'Rahem Allows a unit to Fire in the shooting phase and still run. Instakills on a roll of a 6 in combat
Mogul Kamir He and his unit are subject to Rage.
Sly Marbo Deploys similar to a Callidus Assassin. Has a Demo Charge and always wound on 2+'s in assault. He also retains his Sniper Pistol.
There is a Tank Commander upgrade, called Sergeant (?) Pasc, he gives the tank a BS of 4 and has an additional special ability against tanks and Monsterous Creatures, he costs around 50pts.
Order Rules: - HQ Commanders must order first, then Platoon Commanders, then Squad commanders (if they can) - Done at the start of the shooting phase. If a unit does any action in the shooting phase before orders are given, they cant benefit from any order - Vox allows a unit to reroll failed Ld tests for orders - Company Officer can give 2 orders and may order any squad with a vox or within 12” - Platoon officers can give 1 order and may order any squad in their platoons with a vox or within 6” - Some squad leaders can order their own squad (Veterans?) - Unit must pass a Ld test, Double one means they understand and can take another Order, passed Ld means 1 order, failed Ld means no Order and Double 6 means no Order and unit does nothing this turn. - A double 6 on a Ld test will prevent any further orders in that turn.
List of Orders: -Tank!: +1 AP against vehicles (possibly Tank Hunter) -Fire in ranks: All weapons may fire 1 extra shot (May only be Lasguns) -Down!: A unit which goes to ground gains an additional +1 Cover Save bonus - Move!: A unit rolls 2D6 when running and picks the highest - (HQ Commander only): Bring it down! Twin links weapons shooting at tanks, MC’s etc. - Rally: Instantly rallies a unit, can be used to lose the downside of using ‘Down!’
-Basic Company Commanders are around 50pts.
-Officers are NO LONGER Independent Characters.
-The new Advisors, Officer of the Fleet, Master of Ordnance and Astropath are around 30pts each, Sanctioned Pyskers are no longer Advisor upgrades.
-Bodyguards are around 15pts and allow you to allocate two wounds which would affect their officer against them instead.
-Medics now give the unit the Feel No Pain USR.
ELITES Stormtroopers are 16pts each, you may pick one of three missions, Behind Enemy Lines which grants the USR Move Though Cover, Recon which grants Out Flank or Arial Assualt which gives them a reroll of scatter dice for deep strike and Valkyrie disembarks.
-Sanctioned Psykers - Have a number of powers: - The Psykers may drop 1 Ld from an enemy unit for every sanctioned psyker alive at the time. - Soulstorm is range:36 SX AP:d6 Heavy1, Blast. Gains +1 Strength per psyker in the unit. - Comes as a Sanctioned Psyker unit, of 4-9 Psykers and a Commissar Handler. -The Pysker Chior starts at around 60pts for an Overseer and 4 Pyskers. - On any perils of the warp the Commissar will shoot D3 Psykers.
TROOPS -Infantry Platoons consist of, Command Section, 2-5 Infantry Squads, 0-5 Heavy Weapons Squads, 0-3 Special Weapons Squads, 0-1 Conscript Platoons
-The 2-5 Infantry Squads can be marged into a single unit.
-Infantry Squad come in at 50pts, weapons options come in at 5pts for Mortars, 10pts for Heavy Bolters and Autocannon, 15pts for Missile Launchers, 20pts for Lascannon, 5pts for Grenade Launchers and Flamers, 10pts for Meltaguns and 15pts for Plasma Guns.
-Heavy Weapons Squads start at 60pts with 3 Mortars, and each weapon can be upgraded as follows, 5pts for Heavy Bolters and Autocannon, 10pts for Missile Launchers, 15pts for Lascannon.
-Special Weapons Squads are able to take 3 Demo Charges.
-Conscripts are Lasgun only units.
-Commissars come in at about 35pts basic.
-Veterans Squads may take Carapace.
~Standard caveats apply until the Fly Lords get some eyeballs on the Codex, but these seem very plausible based on all the other info we've seen. Stormtroopers seem a little on the high side, and either IG commanders will have to stay close, give up orders for distant units, or spend the points on voxes. I'm also thinking the new verb for IG codex will soon be "You have been Marboed".
UPDATE: This list is by no means complete. Don't assume that if something is not listed here it is not in the codex.
Quelle: Bell of Lost Souls
_________________ "It's Better To Burn Out Than To Fade Away..."
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Captain Lecur
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Verfasst: So 22. Mär 2009, 14:28 |
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Registriert: Mo 29. Sep 2008, 23:12 Beiträge: 224 Wohnort: Driedorf
Spielsysteme: 40k: Space Marines, Imperiale Armee Warmachine: Cryx TCG: Magic (Schwarz) L5R: Drache und Kranich
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_________________ Für manche ist es ein Galgen, für mich das grösste Windspiel der Welt.
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